AuthorTravis Kirton
Tags color
There are fifteen preset colors you can call on. These colors map to the same values as the presets in UIKit.
UIKit
For example, in C4 you can use the red variable insted of UIColor.redColor.
red
UIColor.redColor
let color = red
Check out the use of fallthrough and how to have multiple values for a switch case.
fallthrough
switch
//we use an array of shapes and for() loops to set styles let colors = [black, darkGray, lightGray, gray, red, green, blue, cyan, yellow, magenta, orange, purple, brown, white, clear] let labels = ["black", "darkGray", "lightGray", "gray", "red", "green", "blue", "cyan", "yellow", "magenta", "orange", "purple", "brown", "white", "clear"] //create a frame for building each shape let frame = Rect(0, 0, self.canvas.width*0.96, self.canvas.height/18.0) //create a point that we can update to se the position of each object let dy = Vector(x: 0, y: canvas.height/16) var center = Point(canvas.center.x, dy.y) let f = Font(name: "Helvetica", size: 16.0)! //for every shape, update its linewidth, position and add it to the canvas for i in 0..<15 { let shape = Rectangle(frame: frame) shape.fillColor = colors[i] shape.center = center canvas.add(shape) let label = TextShape(text: labels[i], font: f)! //all labels will be white except white, clear, yellow, green and cyan switch labels[i] { case "yellow", "green", "cyan": shape.lineWidth = 0.0 fallthrough case "white", "clear", "yellow", "green", "cyan": label.fillColor = C4Purple default: label.fillColor = white shape.lineWidth = 0.0 } label.center = shape.bounds.center shape.add(label) center += dy }